Walk into the horde. Walk out with what you can carry.
Touch: drag in the left half to move · skills cast on their own · buttons on the right · pinch to zoom
The skill you carry in. It ranks up like any other.
Permanent. Each opens the next. Paid in embers, priced by the server.
Relics offered, elites and variants seen up close, Wardens met, places and days played.
Keep an item for your stash, or sell it with the haul. Kept items are not paid for.
On touch, skills cast on their own; pinch to zoom.
A forfeit keeps a quarter of the haul, like a fall. A recall keeps half and one item, if you can stand still long enough. Closing the tab keeps nothing.
Quality applies on reload. Auto quality lowers resolution, glow and shadows while frames run slow, and restores them when there is headroom.
Stripes on the ground that is about to hurt you, so danger is a shape as well as a colour.